Showing posts with label Random Thoughts. Show all posts
Showing posts with label Random Thoughts. Show all posts

Friday, 17 January 2025

Hey There ‘25

Happy belated New Year one and all,

I hope your respective side of the internet is treating you well. We are just shy of the 3rd week of January with a pending Polar Vortex coming our way…on the heals of a +1 Celsius day tomorrow…so that will be fun. I’m actually looking forward to it, apparently we will be seeing some snow before the cool temps hit…so while we’ve had hints of winter, we haven’t had the real big snow falls that I like, and we’re about to get a shot of REAL winter.

Anywho, onto the mandatory rehashing of the gaming year that was…

I tried to keep my goals pretty basic last year, nothing too in-depth, but enough specificity to guide the years activities. Reviewing my list from almost this exact time 12 months ago…

1. Work on a proper Red/Northern Dawn scenario, ideally 2 of them, and that includes the terrain to get it to the table. So, I would like to work through the VDV starter box, and fill out my Cdn Abn Regt; this one didn’t age well…while the scenario development and Cdn Abn died on the vine, I did finish the VDV starter box…so yeah, me. I did however get a chance to do a recce of southern Alberta this past year, and that will help guide scenario development as well as any terrain building that I need to do. I’ll keep this at the edge of the table.
2. Work on a 15mm scenario inspired by some of the Bush War actions, I think this will be a good kickstart for me to push som progress on the greater Afropia idea - and really work on some of the wider mechanics and construct of that verse; this is another idea that didn’t get too far. I did however start penning the initial build-up to an Afropian scenario/campaign. I have the initial die-rolls, but just need to get some of the actual gaming complete and then work on some of the higher level elements. 
3. I’d like to get some moderns to the table, so thinking of either Danger Close, Spectre Ops, or Force on Force, but moreso a limited small action scenario; I’m going to call this one a big success. I was able to get a few games in, paint a few figs, make some terrain, and get a game for CanGames. The game was a mixed success, but I’m going to chalk this up as a win regardless.. and
4. Continue with MCP played a couple of games, finally painted up Cap’n Sam America. I have a backlog that really needs some love…and get my Hoth force for Star Wars Legion moving. Wow! SW Legion did not get any love from me this year…I did get a few figures as gifts, but my Hoth intentions ran rather Coldth…

One this that I did not forecast last year, but ended up making a heap of progress with was my dive back into 15mm. Thanks to my VDV work, I was able to pull ahead by a few hundred figures, most of them 15mm, and had been sitting in the lead/plastic pile for years. I finished the US Parachute Company for FoW and Force on Force…So yeah, victory!

So the question stands…what will the painting gods bring us over the next year?

1. I want to get moving…somewhat slowly with Afropia. I have the bones of a mash up between Petoriastan and Aponwana. And it gives me the chance to try a few different game types, as well as some game mechanics that I’ve been checking out. So I am actually getting exciting with the idea…again.

2. Stemming from my 15mm US Parachute Company painting…I want to get a similar number of German infantry on the table, mix of basing for FoW and FoF, so that I can run a game at CanGames this year. I think it will be a FoF game, with Market Garden as the inspiration. More to follow on that.

3. Recycle some of the ideas about Red/Northern Dawn and get some Cdn Abn painted, as well as the framework of some scenarios and some small town Alberta terrain done.

4. Misc…SW Legion of course, MCP as well…and whatever floats the ole boat. Of course, I think it’s time I did a big clean of the basement area and get an appreciation for what I actually have and thin some of the not so achievable. More to follow on that one, lol

That’s it folks. Thanks for tuning in…take care of yourselves and all the best in the new year.

Cheers.

Thursday, 7 March 2024

Can We Build It [them]?? Heck Yeah!

Hey folks,

I guess I could have also called this post, "where the hell did February go?!?" I did get some painting done, but for the most part I spent the last month gluing my fingers together. Like, seriously together...I'm not going to lie, there were some dicey moments, and a lot of skin growing…and maybe harnessing my inner Bob the Builder.

But in the end, I put all of the vehicles from the Red Dawn VDV box together (3 x T64's, 9 x BMD-1, and 3 x BTRD...I think), I then moved on to Ryan's Leathernecks (3 x M60 tanks and 6 x humvees), the remains of the Hammerfall box (3 x T-64's), and the Complete Starter Box (2 x BMP, 2 x Bradley, 3 x M1's, 2 x M60's, 4 x T80's, and 3 x T64's)...

So many stuck digits...but I got them all together and have started putting the brush to the BMD's.

All that to say, hope all is well...enjoy March and the ungoddly weather amongst us.

Wednesday, 24 January 2024

Battle Report & First Thoughts - Danger Close

Howdy folks,

I hope everyone is doing well. As the title says, this is a 'quick' (albeit a long one) battle report on the Danger Close ruleset from Empress Miniatures as well as some initial thoughts on how they work and impressions. I played the game a few days ago and have had a chance to also collect a few other thoughts on the whole thing...so here goes:

First, the ruleset comes in super light at only 4 pages...and if you're not using any vehicles or large assets it is literally 2 pages. The made thumbing of pages trying to look things up is not really a factor in this game; at the same time, there are a few small gaps in concepts or defined terms - personally I was really good with that, it gave me a chance to be creative or go with what jumped to mind. 

Second, the game is a straight up d-20 affair, and relies heavily on calculated dice mod's +/- to applicable rolls. 

Third, in terms of who's who, the game breaks that down to a quick stat line per figure - with the most important stat being what is the Skills & Drills for that individual figure. YUP, these are for individual figures or characters if you want to do a narrative campaign thing. This made it pretty easy as S&D's drive everything in the game (number of actions you can take, modifiers, and who goes first), but also keeps the figure count relatively low...lots of metal/resin/plastic to control, so the suggestion from Empress is 20 figs or less.

Fourth, it does help to have some knowledge of military/combatant organization or load-out; but conversely, don't let that stop you. Have some belligerents in mind and kit them out accordingly - so you could have some creative license.

Bottom Line: I liked it...it was a lot of figs to manage for a first go, I made some mistakes, had to ad-lib a little, but really liked the flow and how it went. I hadn't looked at the ruleset in sometime, dove right in and had a 17 figure game in about 2.5 hours.

The Setup:

I didn't think far enough ahead to have any set objective...so that kinda developed as I rolled along. The terrain was extremely rudimentary as I also wanted to see how forms scaled with the figures and overall look and mechanics. So this was also a terrain build planning exercise.

Basic objective: Regular force (tier1/2 operators) converge on insurgent/militant/criminal safehouse. In this instance it was a sweep and clear operation or similar.

Good guys: Operators, broken into 2 loose teams; Team #1 was 3 pers, with silenced weapons; Team #2 ended up having the SOF Commander and 3 operators without silenced weapons. As these were SAS, SEALS, or JTF'ers they had 4 and 5 for S&D's (5 is the max). So this crew is built for speed and action.
From left to right: Boomer (5 points, M4 w/grenade launcher - team #2), Slick Pete (5 pts, M4 and silenced pistol - team #1), Face (5 pts, SOF Cmd, M4); Thud (4 pts, silenced M4), Swing Joe (4 pts, M4, pistol and tomahawk), Thump (4 pts, M4 and shotgun), and Fabio (4 pts, FN Minimi SAW).

Bad guys: The Milli Vanilli crew, mix of S&D's from 1 to 4, variety of kit but predominantly AK's, no body armour; 10 figures total, not grouped into teams but a variety of functions and placements on the map.
From left to right: Map Jerry (3 points, AK w/grenade launcher), Captain K (the bossman, 4 pts, SMG), 1-Eye Will (3 pts, AK), Walkin' Pete (2 points, Dragunov), Tower Tom (kneeling, 2 pts, AK), Carl (2 pts, AK), Mobile Mike (cell phone, 2 pts, AK), Helmet Hal (1 pt, RPD), Mark (1 pt, Dragunov), and Beret Boris (wearing a...beret...1 pt, RPD).

The table:

As marked on the pic, the compund/safehouse is 3 buildings with 1 guard tower. There are 2 vehicles, with one backed into the Garage. Tower Tom is in the tower, Beret Boris in the Garage, Mobile Mike is near the blue van, and Walkin' Pete is pulling sentry duty. The rest of the crew is in the main house, the higher skilled folks are having a meeting, making a plan; the remainder are in the next room grabbing some racktime. 

The dice are there to denote doors (6's) and windows (anything else, but then I changed this to 4's). The green shaded areas are brush and forest (so light-ish ground terrain, impedes movement) with the general idea that everything is just a smidge lower than the tower - so relatively easy to stay out of line of sight.

The Game:

The view from the left side of the table for Team #1, and right side for Team #2. The plan is pretty simple, stay in cover and move converge on each side of the table. I realized mid-way through turn 1 that I had all silenced weapons on the left side. 

I was randomly rolling for the movement of Walkin' Pete and Tower Tom, whether they would turn left and right, and then make their own actions accordingly. For Tower Tom that kept him looking in the wrong direction for almost the entire game...so not a lot of use having Tom on watch. Funny enough, Walkin' Pete had started heading towards Team #1, but rolled to move the other direction and kept on going towards the tower.

Before you can shoot, you have to spot the target first. This worked relatively well for the SOF dudes, and not so well for the Milli Vanilli's, they only had 1 successful spot. If equipped with radios, then you could make a roll to pass on any successful spot to the rest of the team...this ended up working well. Spotting is kept until the target breaks LOS with all team members...so bonus!
So, in the pic above, we see Team #1 keep working their way up, making it to the edge of the brush and trees. They would hold here for a spell, getting into shooting position, spotting targets, and reporting to the rest of the team.

View of Tower Tom, looking at the vans...poor Tom, and Team #2's progress on the right side. For the most part they stayed close together at the start and would then break into two 2-man elements and ingress to the structures.

Overhead drone shot...you can see that Walkin' Pete has made it to the DHL van, Mobile Mike finally rolled to start moving and heads towards the main house. Tower Tom is spotted, but only by 1 team member, comms issue and he failed the 5+ roll to tell the team, sigh...but all the others in the open are spotted and position reported to the team. And the arrows show the SOF movements...on the right, you have 2 operators by the guard tower, 2 moving up along the treeline just short of the shed. On the left side, all operators are now on the edge of the brush and treeline.

Closer view from the right side...

and the left side...

Tower Tom is finally reported to the rest of the team; SOF moves on the right: 1 operator on overwatch (red and blue die), 2 move in behind the blue van (out of LOS of Tom), and 1 in behind the shed.

Alternate view of the above actions.

Thud is lining up for a shot on Tom from within cover...spoiler, he misses...luckily he's using a silenced weapon and no one was alerted.

This pic is just before things go somewhat wrong...if I remember correctly, shots are fired, but the noise alerts Captain K, Jerry, and 1-eye...

1-eye Will points to where he hears the noise...

Lots of quick action...2 operators move behind the garage and stack up near the backdoor. 2 others are behind the blue van and lay down some fire on Walkin' Pete and Mobile Mike (who are both seriously wounded)...Mike fails the subsequent stress roll and surrenders to the SOF troops, getting up against the side of the van.

Alternate view and other moves...Team #1 takes out Tower Tom, and they start their move towards covering positions near the tower. Beret Boris lets loose with a burst of fire from his RPD and misses Boomer and Thud by the VW van. Boomer has enough of that and fires his grenade launcher at the house. The sleeping troops in the house are woken by the RPD fire and jump out of bed to join the action.

Anyone within 4 inches is hit and rolls for injury (point of green pen is impact area, 4 inches is up to the black band at the top of the pen)...Captain K and 1-eyed Will are lightly wounded, Map Jerry is seriously wounded, and Mark is lightly wounded as well (although he would end up in the corner of the room from failed stress roll. Captain K, peeved off, runs out the door of the house to let loose with his SMG. Helmet Hal, with his 1 action moves to the doorway.

Another flurry of action...SOF'ers move through the garage and take aim at Captain K, taking him down as he gets out the door (he does fire a burst, but it has not effect). 1-eyed Will moves to the gapping hole in the house and jumps through, and falls to overwatch fire from Slick Pete. From inside the house, Carl jumped out the backdoor and was immediately taken out by overwatch fire from Thud.

More action, SOF Cmd Face rushes the open door near the fallen Captain K, and drops Map Jerry with well aimed fire. Boomer rushes past 1-eyed and sprays the inside of the building. Slick Pete gets to the doorway, opens the door, and puts a couple of rounds into Helment Hal before he can react - definite difference between in S&D, 4v1.

Subsequent moves...SOF converges and consolidates on the house. Swing Joe gets into the house and drops Mark in the corner of the room. Thud jumps in through the backdoor and provides cover into the house. Fabio rolls around the corner of the VW van and secures Mobile Mike for recovery.

THOUGHTS: all in all a very enjoyable game...yes, I did decide on running through it last minute, hence the improvised markers and 'measuring' template <cough, green pen>. I think this will also serve as a good scenario to playtest some other rulesets and then I have a proper baseline to compare against.

Take care folks.

Saturday, 13 January 2024

Hello There 20-24

Hey everyone,

Winter is finally upon us…we made it until the second week of January before we saw any snow to follow-up our original snowfall back in mid November. Depending on where you are in Canada right now you are potentially feeling some -40 to -50 Celsius weather, and in some areas that very rarely get any subzero temps…so stay warm Canada.

So, with the dawning of the new year, I guess its time for the mandatory review and some forward thought…last year, my plan was fairly straight forward (I think): paint up more figures, focus on 15mm, get some more gaming in, try some new games, and work through the pile of lead (shame). By year’s end, I was sitting around 133 x 15mm figs painted (vehicle and troops) and 62 x 28mm figs…not my best output, and certainly not my worst output. I worked through a bunch of moderns and Team Yankee figs and I was happy that I started to get into some old starter/expansion boxes that I had laying about.

I didn’t game as much as I wanted to, but I was really happy that I got to give Marvel Crisis Protocol a shot and really enjoyed the game and mechanics. It was pretty cool, finally seeing some figs on the table. 

I had intended on working towards some set projects, but admittedly, I just couldn’t muster the focus. I put plenty of thought towards Afropia, but most of it stayed in the brain pan…although, I did work through some 15mm Team Yankee Red Dawn Insurgents/Militia that will fit in nicely. Funny enough, in the last week before end-year, I ended up looking through some of my terrain collection, put some thoughts towards potential actions, and am thinking that I may need to do a re-think and sync on the project.

So, that leads into the soothsaying and what will the next year hold. Painting more is an ongoing objective, I have plenty in the pile to work through, and some great looking MCP characters to bring to life. So that will continue to be a thing. With the release of NATO Forces, I have some Canadian Airborne Regiment and Special Service Force troops to put together for a continental Canada force. I had started a Cold War scenario some time ago, so I will continue developing that. I have been painting up a good amount of moderns over the last 2 years, so I would like to see them get to the table.

I think I will try to focus my efforts around the following projects and see how it goes:

1. Work on a proper Red/Northern Dawn scenario, ideally 2 of them, and that includes the terrain to get it to the table. So, I would like to work through the VDV starter box, and fill out my Cdn Abn Regt;
2. Work on a 15mm scenario inspired by some of the Bush War actions, I think this will be a good kickstart for me to push som progress on the greater Afropia idea - and really work on some of the wider mechanics and construct of that verse; 
3. I’d like to get some moderns to the table, so thinking of either Danger Close, Spectre Ops, or Force on Force, but moreso a limited small action scenario; and
4. Continue with MCP…and get my Hoth force for Star Wars Legion moving.

I think that covers enough variance over genre…and approaches more of the lead pile. So, we’ll see how we go over the next few months and start getting onto the verse’s.

Take care folks.

Friday, 12 January 2024

A New Year & A New Decade

Howdy folks,

I hope all is well on your end of the WiFi…Happy New Year and all the best in the year to come!!

This post marks a considerable milestone for this blog of mine, we are officially at 10 years of me droning on about my gaming woes, hopefully showing some progress on painting, and random thoughts on gaming and what I see in the community…as I still see myself as a novice to the hobby, I like to think there’s still a world to see out there, so much more to discover. 

It’s been a heck of decade…and in that time I’ve published 327 posts + this one here…so 328. We’ve had just under a quarter of a million views, around 217k, and all in all about 725+ comments left to mark our thoughts. I’d like to say thanks to all the bots, fake accounts, and spammers out there who have made the post count what it is today. If it weren’t for their work, I might actually know what the world thought of my ramblings. More importantly, thanks to the real people out there who pop by everyday…without you folks, who knows…so to the dozen or so real folk out there…thanks! Lol, actually to the 3 dozen-ish followers, thanks for your time!

So with that, I just wanted to say…Thank you!





Saturday, 23 September 2023

Team Yankee/Red Dawn - New NATO Forces book - quick thoughts!

...is that an update or are you just happy to see me?!?! Cause HOT DAMN! I'm pretty happy to see you!

Thats right folks! If you're living under a rock like me, you may have just seen that Battlefront are set to release their next Team Yankee/Red Dawn book that updates troops & kit available to NATO and Free forces for the pseudo-WW3.


There have been a few videos so far, I really like the review from Fog of War, as well there is a great blog post from Big Lee over at Breakthrough Assault:


Now, I remember watching the videos and post with much anticipation almost a year ago when Red Dawn was being announced and we were getting snippets to mull over. Seeing the invasion map and route through the Prairies as well as the map symbol with Canadian Mech Troops in Grizzly/Cougar was really cool to see. Having reread the posts and videos that I have seen so far, I'm even more pumped...now, I'm not going to say that I can see into the future, or have influenced Battlefront in their design...but I like to think that maybe someone has heard me or even read a few words that I've dumped into the internets.

However, I did post that one of my pet-peeves was that Battlefront went with the short barrel 1970s M109 for the RCHA even though we were sporting the longs in the 80's... 1 RCHA battery for 4 CMBG

And, I may have said that with the push Red's push into the Prairies and axis of advance going past Edmonton and into Calgary...along with the new Airborne Assault rules...that maybe this would be a good time for the Canadian Airborne Regiment to make an appearance... Red Dawn North



So yeah, a lot to be pumped about...in Edmonton you had the Airborne jump school, 435 Squadron and their Tactical Airlift School, 1 Brigade Headquarters in Calgary, and a bunch of various Militia regiments along with the Regular force regiments that can make for some Force Mobile Command goodness.

I'm looking forward to the Cougars and Grizzlies, but gotta admit I'm really excited for the Iltis jeeps and TOW carriers...maybe odd, but I may have cheered when I saw them, lol.

We'll see what comes downline, the pre-order timing looks to be 21 October and there are a few pre-order deals offered for Direct Order from Battlefront. I just jumped on the book, cards, and objective deal which nets you an objective (and maybe 10 figs) for free...the deal is $35USD and the book and cards separately are $25 and $10 respectively...so...

There is also a Canadian Mech Infantry deal that comes with upgrades for 3xM113 to the new TUA carrier. All in all, its 2 x infantry platoons (with Carl G or Eryx), 2 x M113 transport boxes (for 10 x M113's), and 2 x M113 frames (for 2)...all coming in around $160 USD. If you do the math, I think you'll end up saving about $10-15 vice buying everything separately. Not an insane amount of savings for buying a 'starter' collection, but that gives you either a pizza or a few beers while you put all the models together.

Anywho, looking forward to the breadcrumbs being thrown out over the next few weeks to see what is what. All in all, pretty happy to see what comes...hopefully the Canucks can get their own partisan/militia types as well (Cobras/Badgers/Bisons/Bears ?!?), there were definitely motivated folk who would've been happy to shoot at a Red or two.

Take care folks.




Saturday, 4 February 2023

Things that make you go hmmm...

Hey Everyone,

So yeah, winter has been here my friends...yesterday afternoon it was -27C and with the wind it was a summery -42...good times were had, and I sincerely hope everyone was able to stay warm and find shelter. As of the moment, the extreme cold weather warning we've had for past couple of days has ended, and I think it will be near or above freezing tomorrow. Not that I don't mind cold weather, I do enjoy it.

Anywho, beyond that random thought, I have been on a bit of a purchase kick lately. Admittedly while I have tried to support the hobby - brick n mortar and online artists, I have not approached the same level of purchase rush as I have in my earlier years in the hobby. My pile of shame/lead mountain/plastic peaks are somewhat impressive (at least by my standards) and I've been trying to get through portions of them over the years.

Regardless, as I mentioned in my first post of the year, I had to good fortune to stumble on a discount at one of my local stores. I was kinda surprised that they had very little Battlefront stock...no Team Yankee that I can think of and very little Flames of War. Having given some deep thoughts to my Imagi-nations, I thought I'd take a look and see what I could supplement my current stocks with (I've got a good mix, but needed some vehicles to fit into the broader picture of the region). Well, I did end up picking up a couple of boxes of mid-war FoW plastics and to my surprise they were discounted 50%. Chalking this up to right place right time, I gladly paid and made my out of the store, ala IKEAs infamous 'Start the Car' commercial.


Not too long afterwards, I happened to discover another LGS in the city’s west end that I had heard about but had just never had an opportunity to get to. Well, I happened to look at their website and noticed that their TY and FoW stock was also on clearance. So, roadtrip and I ended up buying a few packs and boxes that could fit into Team Yankee, Imagi-Nations, and really any other Cold War or modern scenario that I could think of.

I asked the clerk on the way out if they were getting out of the Battlefront game and he mentioned that while they were glad to stock it, it was proving increasingly harder for them to keep that market going and to sustain the volume of stock needed to be in that part of the game. 

To be honest, I was not very surprised by this...I have seen more than a few hobby shops step into the market, buy big up front and then be unable to sustain the customer base, over price the product (one store had about a 30% markup higher than anyone one else in the city or province), or lose interest once they got past the first few buying cycles.

A bit of a score for me, but also a little disappointing to not see the local shops able to sustain the stocklists. Anywho, here's to a varied purchase plan and scheme: 

1 x TY Israeli Magach 6 box
1 x TY Israeli Mech Inf platoon
1 x TY Israeli Skyhawks
1 x TY Iran Basij Company

Painted

15mm            10
28mm+          9, 

Bought         120, +96 (as above)

Progress      -101 


Monday, 9 January 2023

2022...Oh What a Year

 Howdy folks,

I hope the new year has found you healthy, happy, and perhaps a little wise(r)...I could definitely use some of that...wise(r) or Wiser's, either would work. I have to say it is always a little surprising when the calendar rolls over, it comes too soon and at times has certainly taken too long to get here. 

In terms of painting and gaming, it was a journey...some models seemed to paint themselves and others took a disproportionate amount of time which in itself can be quite frustrating as it slowed progress. However, out of that I can say that I am very happy with the results of the painting, even if I had hoped for higher volumes, I am happy with the quality of the paintjob.

Compared to my thoughts just over 12 months ago, last post of 2021, I am happy to say that I chipped away at a portion of lead mountain and some of its plastic shrubbery. I didn't make any records in terms of outputs, but I am happy to see I had some consistency over the past couple of years which was an overall increase compared to a low-point I had prior to the pandemic (2019 was not a stellar year for output or gaming).

I think the biggest difference between past years was the dramatic increase in the record-keeping of my painting and blog posting - at 36 posts for this year, it is my most productive in about the last 5-6, so huge success. I don't think I was able to get more games in, but I had roughly the same output with more posts...so you got to see some of my more random thoughts and more pics...so happy about that. I didn't get as much done, so I need to get better with my main objectives, however I did get a considerable amount of 28mm and 28mm+ done.

Whats on tap for next year? 

Definitely more gaming...I'd like to see some Fallout, Legion, and give Marvel Crisis Protocol a try. 

In terms of painting...I'd like to get more output, obviously; but I'd like to chip away through more of my 15mm lead mountain AND through my collection of starter and expansion boxes for Team Yankee, The Walking Dead, and some of the bigger models for MCP.

In terms of projects...RED f'ing DAWN baby...this book has brought me back to Team Yankee and I'd like to get some of that accomplished and maybe see how I can work towards an extended campaign or psuedo-Firestorm. I’ve got the weather data, so you know, let’s see what that could give us. As well, I'd like to get the Nam Infantry Aces off the deck, and of course I'd really like to get some actual movement on my Afropia imagi-nations (this will compliment my 15mm painting objective nicely).

All that to say, Happy New Year to all...all the best in 2023!

Take care folks!!

A few notables from the year…

The Green Goblin, Marvel Crisis Protocol

Cable and Domino, Marvel Crisis Protocol

A couple of operatives, Spectre Miniatures

The Mysterious Stranger, Modiphius - Fallout Wasteland Warfare




Thursday, 22 December 2022

Northern...umm Red Dawn...a Question of Weather(ing)

Hello everyone,

Here's hoping you're enjoying some winter weather and keeping cool. While I'm sitting here waiting for my Red Dawn book to arrive, I thought I'd burn some 1's and 0's googling my way through 1985. Specifically, out of sheer curiosity and a little stroll down memory lane, I thought I’d take a look at some historical weather data (thank you Environment Canada) and see what the weather situation was back in the day to see how weather would have affected the Sov's had this whole 'would-have' been…been.

So thanks to my screenshot from the great review video from Miniature Landscape Hobbies, I have an invasion map to look at, and we can check out the northern axis of attack through Western Canada. 


Starting with an airborne drop on 12 November, the Battlefront plan show us a variety of hooks and jabs as the Sov’s employ air assault, motor rifle, and heavy tank formations moving  eastward and south pushing through Edmonton, Calgary, and points South and East up until 30 November down into southern Alberta and Saskatchewan and near Great Falls and Malta in Montana. Looking at the map above and the table below you can see my stations of interest:

Of note, all temperatures are in Celsius; daytime high/overnight low

Station

12 Nov

15 Nov

17 Nov

23 Nov

25 Nov

30 Nov


Prince Rupert

+2/-6; no snow on ground

+4/0; no snow

0/-7; 2 cm snow

-3/-13; 2 cm snow on ground

-9/-17; 2 cm on ground

0/-14; 2 cm on ground

Kitimat

-2/-8; no snow

+5/+1; rain and snow

-1/-5; no snow on ground

-9/-14; no snow

-13/-20; no snow

-6/-11; no snow

Prince George

-10/-21; 40cm snow on ground

0/-10; snow and rain, 42cm snow on ground

-17/-26; 40cm on ground

-18/-28; trace snow, 30cm on ground

-27/-34; 30cm on ground

-17/-29; 30cm on ground

Edmonton

+1/-15; 7cm snow on ground

+6/-3; 4cm on ground

-19/-21; snow, 4cm on ground

-14/-24; snow, 9cm on ground

-28/-32; 10cm on ground

-18/-24; 12cm on ground

Cold Lake

-7/-17; snow and rain, 14cm snow on ground

+1/-15; 16cm on ground

-10/-18; 15cm on ground

+3/-3; 11cm on ground

Not observed

Not observed

Red Deer

+1/-19; 7cm snow on ground

+7/-7; 4cm on ground

-15/-19; snow and rain, 4cm on ground

-11/-25; snow and rain, 8cm on ground

-26/-31; 10cm on ground

-20/-32; 10cm on ground

Calgary

+3/-19; 8cm snow on ground

+11/-1; trace

-12/-19; 2cm on ground

-10/-21; 2cm on ground

-23/-31; 3cm on ground

-19/-30; 5cm on ground

Wainwright

-4/-19; no snow on ground

+6/-10; no snow

-18/-22; no snow

-19/-27; no snow

Missing data

Missing data

Suffield (Medicine Hat)

-9/-20; 1cm snow on ground

+6/-4; trace

-12/-17; 3cm on ground

-12/-23; 4cm on ground

-24/-35; 4cm on ground

-23/-25; 4cm on ground

Fort Macleod

-1/-24; 14cm snow on ground

+6/0; 5cm on ground

-14/-18; 3cm on ground

-12/-29; 3cm on ground

-25/-25; 6cm on ground

-18/-24; 8 cm on ground

Swift Current

-7/-19; 37cm on ground

+5/-5; 43cm on ground

-8/-18; 35cm on ground

-17/-30; 37cm on ground

-24/-26; 31cm on ground

-24/-27; 31cm on ground


As you can see, the weather situation would have been a rather interesting variable to manage...and certainly true to form, Alberta and the Prairies keep you on your toes...Afterall, if  you don't like the weather, just wait a few minutes and it will change.

I would like to say I remember the weather well, just like it was yesterday, but really, I vaguely remember some warm and cold temps. I do remember being in Army Cadets at the time and doing fieldwork in October/November just before the snow hit and I vaguely remember snow on the ground for Remembrance Day that year and thankful that the temps weren't too cold. As the table shows, we had some pretty cold temps near the end of the month and while it didn't necessarily snow a lot, the temps and winds would've been more than enough to give some pause. And then you have Southern Saskatchewan adding some spice with a foot or two of snow. Overall you can see the temperature swings of 20+ degree temperature changes, which aren't uncommon nor extreme, but this would've meant some pretty good winds and potential Chinook conditions in Southern Alberta that could have made any potential ops interesting.

The push past Prince George would’ve been slowed somewhat by the foot or so of snow, not to mention the rain and freezing temps keeping the troops cold. The swing southwards from Edmonton would’ve benefitted from the long stretch of Highway 2 but winds and temps again would’ve kept heads inside vehicles. The transition from Alberta to Saskatchewan would’ve been a bit of a shock with the much increased levels of snow on the ground, and again you could reasonably expect some pretty high winds moving to Swift Current. All in all, some interesting weather variances.

I hope you get a kick out of what could've been or at least what meteorologically was..and if you're gaming any Red or Northern Dawn moments, maybe you add in some additional stressors or weather events to your gaming - maybe digging in is a higher skill roll, not available at all, or just runs like normal. Anywho, hope you enjoy.

Cheers folks. And yeah, this...is not getting old anytime soon.