Showing posts with label US Army. Show all posts
Showing posts with label US Army. Show all posts

Saturday, 20 June 2026

Cangames - Team Yankee Furball

Howdy folks,

Apologies, it has taken me a while to get this one out, and it may be a bit of a long one.

This year at Cangames I took the chance to run a Team Yankee game but with a bit of a twist. Instead of running a full-scale Team Yankee game with 100's of points on the table, I took a look through some of my gaming past and decided to go with TY Tank Aces as the framework for the game. Instead of 100's of points and dozens of vehicles, parking lot their way through the European countryside, I looked at the Tank Aces campaign set and went with much smaller force structure. 

The main objective: to get a game run at the con and to get models on the table that I had not had the chance to before - in fact, it had been a number of years since I had thought of gaming Team Yankee, and yet I have been plugging away through vehicles and grunts for the past couple of years. So, a few models were vying for their time on the table.

At the same time, I thought this would be a good chance to try out a few homebrew rules and with the smaller point count it would be easier to try out some new mechanics. Similar to Force on Force, I wanted to have the 'Overwatch' ability in place, along with a TY version of 'Across the Volga', and I did find some versions online for destroying buildings...but with a lack of actual infantry teams, no one ended up targeting any buildings (but there are some homebrew for that). I will do a separate post breaking down the homebrew, mechanics, and some add-ons.

Anyway, the setup was inspired by some Google Maps shots from what would have been the Canadian and American area of responsibility. Given some rough planning for how long it would take to play the game, I planned for roughly 3 distinct rounds or phases of battle, roughly focused on vehicle types that would be on the table; I had after all made the game open to beginners: 
  1. phase 1, clash of the recce vehicles (unarmoured vehicles with anti-tank capability) with distinct objectives for each team.
  2. phase 2, anti-tank and IFV's as reinforcements to achieve initial objectives for each team
  3. phase 3, main battle tanks with random AT/IFV platforms thrown in. This would be the main slug fest.
Other items for the setup included additional Tank Aces special objectives, called “tactical edges” in the campaign instructions. Any given Tank Aces game would normally have 6 of these beasts, given that I was looking at 4-6 players, I wanted a few more…so I settled on 10, and built a table of special objectives that players could take if they controlled the point at turns end. The objectives themselves were a mix of the normal tactical edges and some additional enhancers that I thought would be interesting…again, more on those in another post.

Enjoy the pics, I will drop some game relevant notes as we plod along…warning, there are some holes in the photo coverage. 

For Tank Aces, I wasn’t concerned with command distance or ‘lone survivor’, and to reflect that there were no overall force commanders. The idea being, take elements of Tank Aces but also simplify where possible. To track success, each vehicle had their own chip (red for Warsaw Pact, blue for NATO), when a player killed a vehicle they took the corresponding poker chip.

Warsaw Pact setup: looking towards the west and Little Geheim; farming community with fields, forested sections, and copse of trees surrounding the countryside. The initial Soviet force was 4 x BRDM2’s in 2 platoons of 2 vehicles and 1 platoon of 2 xBMP1’s and a lone BMP1. Soviet’s deploy behind the dirt road running north to south at the edge of the treeline.

NATO setup: Troops looking east towards Little Geheim and the frontier. roughly same point value as Warsaw Pact, 3 different platoons rocking TOW launchers…Humvee TOW’s, M901 ITV, and Canadian Iltis jeeps. In the real world the Iltis TOW’s would have been part of the Canadian Airborne Regiment TO&E and they would have been slated for defense of Norway ops…but the Iltis with a TOW looks really cool and needed to be apart of this.

Closer views of both sides…I’ve had the buildings for far too many years without hitting the gaming table…back when Battlefront was selling them through a subscription. The cityscape was vinyl matting for toolboxes with cabinet liners painted to resemble cobblestone and the roads were offcuts from the vinyl matts. 

Initial movement by NATO…their objective was to form a defensive line on the eastern end of the village,  and then make communications calls back to headquarters to relay their position. In this pic, you can see some green poker chips, these were some of the Tank Aces tactical edge special objectives and Iltis’s getting quickly to their defensive positions.

The Warsaw Pact moves up using a barn for cover.

Some close shots of smoking Hummers and BRDMs running amock in east Little Geheim.

The first phase actually took a few hours to get through…NATO was able to get their position reports in, the Warsaw PACT made a general retreat losing most of their vehicles. At this point, I gave the players a 10 minute break and setup the next phase…given the time, I went right to MBT and advance anti-tank time. For the Warsaw PACT this meant an understrength company of T72’s, a company of T64’s, and a platoon/understrength company of BMP2’s…I did not deploy or include any infantry teams.

NATO players get to ride up in M1’s, Leopard C1’s, and M150 TOW with a couple of ADATS buddies riding shotgun. The objective at this point is for NATO to stem the advance and the Warsaw PACT to destroy and get past the village.

At this point, I introduce the Overwatch rule that allows a vehicle to be designated as overwatch instead of shooting. The red tokens are indicating vehicles that are in overwatch. The Soviets look to capitalize on this early.

NATO puts a vehicle or two on overwatch as well…the main gist of the rule, take a competing skill test roll to see if the Overwatch player can shoot…competing roll to see who actually gets to move first…targeted player can continue with move or react to the shooting attempt (ala Force on Force). The firing lane is fairly narrow, it is not anything to the front, it is a measured lane to the front of the vehicle.

At this point in the game, one of the players uses his tactical edge special objective and places the game in NIGHTTIME…using the nighttime rules, the players now have to roll for visibility with weapon types having some additional capability or limitation. The blue tokens are used to signify who has fired in the round previous, making them clearly visible. In this shot, the Warsaw Pact are making good progress into the ville.

With NATO tanks trying to get some side shots…the game ended roughly around this point…the top dog was one of the NATO players with a large number of kills…the Soviets did well in terms of ground covered,  but most of the kills went to NATO.

Next post I’ll share some of the background mechanics and scenario items. Take care.

Wednesday, 15 April 2026

Painting Update - Horde of Team Yankee Americans

Howdy everyone,
 
Whether you are in the midst of spring or the [alleged] last storm of winter, I hope that all is well on your respective sides. I have been rocking the best of both seasons, although I have not had any of the big snowfalls that other folks have been experiencing...which is both great and horrible all at the same time.
 
I have been taking it somewhat easy over the last few weeks, enjoying some time off from work...and while I have and have not accomplished anything, I have at the very least worked my way through a number of vehicles that were sitting on the painting table waiting their turn for the brush. Between picking up starter boxes that were well priced (the first release of the Complete Starter Set and Ryan's Leathernecks) or supporting local gaming stores on my travels, I had amassed a bit of a small-ish horde of vehicles for Team Yankee.
 
Over my time off, I was able to paint up the 6 Humvees from the Leathernecks box, the M1 Abrams and the Bradley's from the Compete Starter Set, and a box of Bradley Infantry Fighting Vehicles. This also gave me a chance at trying my hand at the M81 Woodland camo pattern for US uniforms. I am pretty happy with the results of the uniforms and have a Rifle Platoon to get to next...and the vehicles, I painted most of them in the MERDC pattern that I had used prior, and did 2 Bradley's and 2 Abrams in straight green no camo...having looked at a wide variety of images, I thought the mix would work. And certainly it helps in distinguishing small units on the table...and the green vehicles can work well for Red Dawn type, as in my mind green feels more continental-US.
 
Anywho, I'm very happy with how they all turned out. Enjoy the horde of photos to go along with this.
 
Cheers.

The horde…enough kit to field an understrength M1 Armoured Combat Team with multiple Bradley recon teams and Humvee recce support.

The Bradley’s…M2A2/M3A3’s with a pair of M2/M3’s…enough for 3 support teams for the M1’s or enough for their own Armoured Cavalry Troop (with M1 support).

Some Humvees on parade…enough for a couple of Scout sections.

Some M1’s…can combine with the previous couple I had painted up for a small core formation.

2026's Trek up Mt. Shame

Painted

15mm         36, +27 (crew and vehicles)    
28mm+       16

Terrain        0
  
Bought        0

Progress   +52
 
 
 
 
 
 

Saturday, 13 November 2021

Let Me See Your WARFACE - Grunts for The Nam

Howdy folks, 
 
I hope you are all fine and well. As the title to this post says, its all about the grunts on this one.

 

Continuing my latest bout of inspiration and motivation around  gaming some of The Nam and fashion this around a Vietnam Aces campaign, I am finally getting to some additional combat platoons. Having a quick planning discussion with the guys, we are anticipating 20/40/60/?? as the point levels for this venture, and I think I've said before this is pretty consistent with the Aces escalation campaign format that BattleFront came out with.

Now, given my past interest in the era and original painting run with my Air Cavalry force, I was already prepped...my Air Cav was good to go for a few rounds worth of escalation. However, given that we will be having a random number of battles per round, I thought it would also be good to have some options and maybe another force on the field with some flexibility in deployment/back story.
 
You can see the summary of my previous painting for my Air Cav...I almost choked when I saw it was from 2015. To be honest, I still have some rotors to finish up...sigh.
 

So, as you can see from the video above, my main inspiration for this force was around the Marines and the rifle company. I've already painted up some M60 teams to go with my combat platoons, but with this post, you will see that I now have 20 stands of infantry for 2 x Marine combat platoons - which is more than enough for round 1 and gets me part way to round 2. And, if I really look for flexibility, I can re-jig these grunts into an Airmobile or leg infantry rifle company with 3 platoons. Of course, to do that I will need to add in a few stands (another 2 x M60, maybe some 90mm antitank teams, and one more infantry stand) so that I could have 3 platoons with 7 stands each.

Anywho, here are my grunts for the Nam, 20 stands of combat platoon hell to unleash, and course 2 stands of formation commanding goodness.

Have a good one.

OOH-RAH MARINES!!! The combat power of the force... 

 

I have to say, the BattleFront Vietnam figures have really progressed over time from their initial Wargames Illustrated run to the AUS/NZ infantry figures. The poses have become more dynamic and the sculpting of individual kit got much better and improved. The AUS/NZ troops really are the Cadillac of the range.  You can see the mix of the range throughout the platoons, but really evident in the Formation Command stands. 

 
 

 
 
  
 

 

2 x Marine Combat Platoons, now becomes 3 x US Army Platoons. All I need now is to fill out the numbers with another Platoon Command stand, 2 x M60 teams, and 1 x Medic/Corpsman for the company.

Lead Mountain 2021
Painted:
 
Large scale              3
28mm                     23
15mm                   102, +78

Bought                  24

Progress               +104


Wednesday, 6 February 2019

Past Games...Part 1 - Team Yankee





Howdy folks,

Another day, another evening of a mixed bag of weather...tonight it is snow with freezing rain and drizzle...apparently overnight; so it should be rather interesting in the morning.  As I said after Solo and the Fett Man, I wanted to post up some pics from the last few games that I had last year...now, for the most part, I cannot remember the exact game details, BUT the games themselves were still very entertaining and were an opportunity to get the figures on the table.

To kick these posts off, I have a Team Yankee summertime firefight involving NATO (Can-US force) and Warsaw Pact (I believe mostly East German).  The points were roughly 100-150-ish per side (heavy on the ish).  For me, this was a chance to get some 4 Brigade troops on the table, in this case a command Leopard C1 (in panthers clothing, 2 platoon of 3 x C1's, and a half battery of M109s (while still in their primed suits, they do have the proper long barrels).  If I recall, Mike fielded a Marine force of hummers...and stuff, oh and some really critical cobras.

Duncan was the bad guy...he had a bunch of East bloc kit...tanks, bmps, oh my...a bunch of stuff to get in the way...can't remember the exact make up...I'm sure he had some AAA in there as well.

Anyway, I think the scenario was a reserve type engagement with NATO attacking and East Germans having stuff in reserve until turn 3...standard FoW fare.  While the west was pumped, they sadly did not have the metal behind them to put a big dent in the WP force...I'm happy I got the models out, but some better rolling on my part...and some much more worse rolling on Duncan's really would have helped the situation.

Anyway, the table looked good, the models were fine, and the afternoon was very entertaining.

Enjoy the pics.  Cheers.

Initial setup - right flank...guns on the edge, C1's leading.  Enemy troop carriers at the opposite crest of the ridge

Steady advance on the right...I totally forgot to take pics of the left...

a boatload of hurt coming across the pontoon bridge...commies everywhere...


 
WHATS NEXT
 
1. some more pics of games.
2. some pics of the first painted figs of the year, completed in January.
3. some pics of a new game I just picked up as well...