Showing posts with label Stargrave. Show all posts
Showing posts with label Stargrave. Show all posts

Thursday, 30 July 2026

Painting Update - Misc + Team Yankee + Stargrave

Hello everyone,

I hope your July has been going well. Trying to capitalize on this months posting momentum, I thought I would post some painting progress. It’s a little bit across a few genres, but has been where my brain has been at over the past month or so. I definitely got some inspiration from getting some games in at Cangames, but also from where Duncan and Mike are focusing their painting at as well.

Trying something different, and because my painting was all over the place, I’ll drop some notes and commentary with the pics themselves this time.

Have a great rest of your month.

I honestly can’t remember when or where I got this pilot from…I want to say I got him as a freebie for a subscription or a miniatures order. I want to say it is either a limited Artizan or Pulp Figures model. It’s great WW1 or inter-wars period model. My main inspiration for this one came from some pics of WW1 and post-war Canadian Arctic pilots…I’m liking how the coat came out, different leather tone than what I normally do.

These Canadian Iltis jeeps were part of my buildup for Cangames as I needed a couple more TOW vehicles for the fun. Great vehicles that painted up really quickly. They’ll do well with any TeamYankee Canadian Airborne Regiment formation that I try running in the future.

Not that long ago, Duncan graciously gave me another 3 GAZ trucks that he had printed up to go along with the other 4 that he has given me. These remain a lot of fun to paint up, and google search gives you so many different options for paint schemes. These will do well in Cold War and Imagi-nations settings.

I broke out another pack of Northstar Figures Stargrave minis…this time it was the Marksmen pack with a humanoid and alien looking sniper dudes. I ended up going with the same scheme that Northstar used for the humanoid…but for the alien…I ended up changing my original colours and going with a light bright-ish green and tan brown complimentary tone. This was a real blast to work out and refine. I’m really happy with how it turned out. I ended up basing the figures like my last Stargrave figs…space station deck with trash and debris,

2026's Trek up Mt. Shame

Painted

15mm         59, +15 (Iltis and Gaz)
28mm+       22, +3 (pilot and marksmen)

Terrain      +38
  
Bought       103

Progress    +16    


Monday, 20 July 2026

Painting Update - Stargrave

Hello everyone,

Here's hoping that you are having an excellent summer. On the heels of my Cangames posts, and actually on the heels of my attempt at Stargrave, I ended up putting some paint to a few figures that I had acquired a few years back. Coincidentally, I also happened to see a few posts from other Blogger on the game Scrapjacks and immediately became interested in that as well and thought, hey these figures should work for either one or the other game.

Starting with the Tekkers blister pack from NorthStar Minis, I also threw in a scatter terrain Starship Terminal from Reaper as well to get the sci-fi painting juices flowing. I enjoyed the different version of the tekker, and have to say that the full suited version screams old-school sci-fi and Scrapjacks. Whereas the helmetless tekker was a bit of a challenge on deciding how to paint up. In the end, I went with some Blade Runner 2049 inspiration (Dave Bautista’s Sapper character) and went with an orangey-brown color scheme. 

For the bases for both, I painted up ala starship, space station, along with some debris and trash kicking around. The starship terminal was fairly straightforward...and just tried some muted colours that would flow nicely.

Hope you enjoy the pics.








2026's Trek up Mt. Shame

Painted

15mm         44
28mm+       19, +3

Terrain      +38
  
Bought        0

Progress   +101

Thursday, 2 July 2026

Cangames - Stargrave - Battle Report

Howdy folks,

Welcome to the last installment of my Battle Reports for Cangames 2026, for this we will take a look at a classic Tod Creasey run game. Tod always puts a little extra work into the planning of his games, along with a bunch of tongue-in-cheek, and is known for big games with lots of players. This year was actually the first time I had a chance to try out one of Tod's games...I've bought a bunch of Stargrave minis and the books, but hadn't had a chance to try it out. Making it a Star Wars themed game...Tod left me little option but to try it out.

In terms of extras, Tod also made sure to tailor each Faction or team choice to the players that signed up for his game, and I even had a custom made Black Suns card complete with a suitably edited pic of me that Tod grabbed from social media.

As far as the game went, and unfortunately we are over a month since, so my memory is starting to fail, Tod's scenario was inspired heavily by the first couple of episodes from Andor Season 2. If you haven't seen Andor yet, you really must! It's a great view on some finer details within the Star Wars verse, and as Stellen Skarsgard says "Its Star Wars, but for adults." You get an excellent feel for the rebellion, the espionage elements that go into developing an insurgency as well as countering, and you get that feel while still having an individual story. Anywho, check it out if you can.

For this game, we had 3 main factions with 2-3 players per faction. The Empire of course, the Rebels also of course, and the Independents. In this case, I think the independents were Black Sun (me) and maybe some Mandalorian players. Each player had their victory conditions and objectives...each leader of the team had their special capabilities (ala the Stargrave crew Captain)...which I promptly forgot about. For me, my objective was to secure the debris of a crashed starcraft which was loaded with my "legitimate" cargo and get it off table. Other players were tasked with taking out team leaders or securing the pilot (Andor).

In the end, there was a lot of action going around, tough to log for each player...but I was able to get a large amount of 'product' off the table with my Captain taking a hit for the team and getting taken out by the Empire. I was able to use a LandRaam (ala old school Battlestar Galactica) and drove it off table, and taking out a droid crew that tried to bump me off along the way...I think they were liberating the machines or somesuch. 

All in all, a good intro to Stargrave...the mechanics were very Frostgrave'y...and the setting was fun.

Enjoy the pics.

Focusing on my part...the layout of the table is as such: random bits of terrain on the table, the spacecraft (looks very similar to a Colonial Raptor) is to the Black Suns 12 o'clock, there is an Imperial patrol over in that area as well, the red crates are the 'legitimate' cargo, and you can see a new TIE fighter to the top left of the pic (this is the fighter that Cassian liberated in Andor Season 2)

Better view of the left side of the field. You can see more Imperials, the TIE fighter, and some Mandalorian Clans, as well as an AirSpeeder at the lower end of the pic (think escape vehicle for Cassian). The coloured puffs are smoke grenades going off.

My crew slowly and deliberately making their way to the aircraft - making sure to stay in cover.

Overhead shot...Black Suns making their way to the cargo, Imperials chasing Rebel commandos.

Same sequence, but better view on the Speederbike chasing down the Rebels.

Black Suns get a Landram making its way onto the board. One of my guys jumps into the turret...which proved very helpful later on. Several others of my dudes are securing individual crates

There seems to be a ruckus around both the Airspeeder and the TIE fighter...and no, I cannot describe the ruckus, but they better watch it!

The Black Suns leader takes one for the team as an overly aggressive imperial speederbike gang jump an innocent legitimate business man on his way to his place of employment.

Cassian works hard and I think makes it into the cockpit of the speeder.

The Black Suns load up their goods and make their way out of another neighbourhood that has gone to pot thanks to gang violence.





Friday, 7 October 2022

Painting Update - Scatter Terrain

Howdy folk,

I hope all is well on your end, happy Fall to you all. To say the least, the past month or so has been a little on the insane side with regards to tempo and time away from any hobby work. I managed to get to the Maritimes for some holiday and then over the pond to jolly ole England for a week of work. Definitely felt odd being out and about in the real world, living like it was practically 2019, lol.

Before and between all that business I did my best to keep up the painting. So, with that I thought I’d share a quick post with a few pieces of scatter terrain for a variety of settings and ‘verses. Thanks as always to my buddy Duncan for the 3d printing support.

Anyways, enjoy the pics.

You can see all the pieces here...the rocket looking scatter pieces are Citadel and Warhammer markers, the rest are STL 3D printed pieces.




Painted

15mm            30
28mm+          54, +11

Bought           25
Progress       +59

Sunday, 21 August 2022

Painting Update - Warhammer and Citadel Stuff

Howdy everyone,

I hope the summer is treating everyone well…we are definitely seeing a great variance in the weather between some nice cool temps and the warmer, humid side of summer we’re used to. To say the least, the last couple weeks has been rather fluid, various family commitments has kept me from getting any serious painting done…however I was able to finish up some pieces at the end of last month/beginning of August…so I guess that evens out some.

I had bought a few packs of warhammer tokens as well as some random figures at CanGames quite a while ago and am now just getting to them on the workbench. I thought that they would fit well with a crew build for Zona Alfa…maybe Traders or Mercs…hell maybe even Stargrave.

Anywho, I hope you enjoy the pics. Take care.

A handful of terrain tokens and pieces…landlines and UXO, unexploded ordnance…

Crew lead and a couple of sniper type characters…not sure how they place in the overall 40k verse, but I thought they looked cool and could somehow work in a setting or two…so wth, why not Zona Alfa…part of the trader side…we’ll see how that fits out.

Painted

15mm               30 
28mm+             43, +13
 
Bought              25

Progress          +48

Friday, 29 April 2022

Painting Update - Random Pieces

Howdy folks,

I hope all is going well on your respective sides of the dice.

Coming up to the end of the month, I thought it would be good to have a general painting update...nothing specific like my recent Marvel Crisis Protocol figures, but some progress nonetheless with a few pieces that cover a range of potential settings.

Mostly guided by my Afropia imagi-nation project, I have been roughing out some scenarios and campaigning ideas (game selection, force size, etc.) and thought that one of the constants certainly in post WW2 warfare/conflict has been the element of civil-military cooperative efforts for development. In the case of Afropia and more recent conflicts, I wanted to have some general construction vehicles, so I purchased a couple of D7 Bulldozers from Skytrex Miniatures. I know these are more in line with WW2, but I think they'll work for anything spanning the last 70 years or so.

At the same time, I wanted to have some scatter pieces that could work for a variety of settings be it military facilities, dockyards, etc. so I also purchased a few of their cargo loads for military vehicles. I picked up a couple of each, a cargo section of oil drums and boxes. Having recently played some Farcry 6, I was inspired to paint up my oil drums in a very nice looking Olive Green and Vermillion mix matching those drums found all around Yara.

And because some of these pieces are rather finicky at their edges (chipping or rubbing paint off) I thought I would try basing them on some MDF board that I had kicking around. At the same time, I also painted up some blank pieces so I could either have concrete platforms for 15mm or cargo pallets for 28mm...I thought they could mix well with any of the Rogue Stars, Stargrave, or Zona Alfa universe/scenarios. The painting on them is a little scratchy but given I haven’t seen too many clean pallets and/or pristinely painted area at aerodromes. Anyway, they should work at the tabletop level…

Thats all for now, take care folks...enjoy the pics.







2022 Lead Mountain Climb

Painted

15mm               24, +16
28mm+             21
 
Bought            +10

Progress          +35

Friday, 25 March 2022

More Cyber - Monster Fight Club

Howdy folks,

I hope all is well on your respective frontages. I thought I would take the opportunity to throw a quick painting update on a couple of more Cyberpunk figures from Monster Fight Club. As before, I found these figures to be quite clean and they take paint really well. The hardest part of the process was deciding on the paintjob...and I must say that they definitely evolved while they were on the paint table.

In the end I wanted something that had some colour, and ironically without being too sci-fi'ey...so I ended up with an improvised camouflage pattern (similar to some old NZ camo smocks I think) on the one figure and just some classic special ops, brown and green with the other. And as I seem to be doing consistently doing with these figures, I painted on some street/sidewalk texture as opposed to my more routine basing techniques.

I think these figures will definitely find a home in a few genres and 'verses. So, I'm pretty happy with the turnout, enjoy the pics.
 
 


 




2022 Lead Mountain Climb

Painted

15mm               8 
28mm+             19, +2
 
Bought              0

Progress          +27