Showing posts with label Soviet. Show all posts
Showing posts with label Soviet. Show all posts

Saturday, 20 June 2026

Cangames - Team Yankee Furball

Howdy folks,

Apologies, it has taken me a while to get this one out, and it may be a bit of a long one.

This year at Cangames I took the chance to run a Team Yankee game but with a bit of a twist. Instead of running a full-scale Team Yankee game with 100's of points on the table, I took a look through some of my gaming past and decided to go with TY Tank Aces as the framework for the game. Instead of 100's of points and dozens of vehicles, parking lot their way through the European countryside, I looked at the Tank Aces campaign set and went with much smaller force structure. 

The main objective: to get a game run at the con and to get models on the table that I had not had the chance to before - in fact, it had been a number of years since I had thought of gaming Team Yankee, and yet I have been plugging away through vehicles and grunts for the past couple of years. So, a few models were vying for their time on the table.

At the same time, I thought this would be a good chance to try out a few homebrew rules and with the smaller point count it would be easier to try out some new mechanics. Similar to Force on Force, I wanted to have the 'Overwatch' ability in place, along with a TY version of 'Across the Volga', and I did find some versions online for destroying buildings...but with a lack of actual infantry teams, no one ended up targeting any buildings (but there are some homebrew for that). I will do a separate post breaking down the homebrew, mechanics, and some add-ons.

Anyway, the setup was inspired by some Google Maps shots from what would have been the Canadian and American area of responsibility. Given some rough planning for how long it would take to play the game, I planned for roughly 3 distinct rounds or phases of battle, roughly focused on vehicle types that would be on the table; I had after all made the game open to beginners: 
  1. phase 1, clash of the recce vehicles (unarmoured vehicles with anti-tank capability) with distinct objectives for each team.
  2. phase 2, anti-tank and IFV's as reinforcements to achieve initial objectives for each team
  3. phase 3, main battle tanks with random AT/IFV platforms thrown in. This would be the main slug fest.
Other items for the setup included additional Tank Aces special objectives, called “tactical edges” in the campaign instructions. Any given Tank Aces game would normally have 6 of these beasts, given that I was looking at 4-6 players, I wanted a few more…so I settled on 10, and built a table of special objectives that players could take if they controlled the point at turns end. The objectives themselves were a mix of the normal tactical edges and some additional enhancers that I thought would be interesting…again, more on those in another post.

Enjoy the pics, I will drop some game relevant notes as we plod along…warning, there are some holes in the photo coverage. 

For Tank Aces, I wasn’t concerned with command distance or ‘lone survivor’, and to reflect that there were no overall force commanders. The idea being, take elements of Tank Aces but also simplify where possible. To track success, each vehicle had their own chip (red for Warsaw Pact, blue for NATO), when a player killed a vehicle they took the corresponding poker chip.

Warsaw Pact setup: looking towards the west and Little Geheim; farming community with fields, forested sections, and copse of trees surrounding the countryside. The initial Soviet force was 4 x BRDM2’s in 2 platoons of 2 vehicles and 1 platoon of 2 xBMP1’s and a lone BMP1. Soviet’s deploy behind the dirt road running north to south at the edge of the treeline.

NATO setup: Troops looking east towards Little Geheim and the frontier. roughly same point value as Warsaw Pact, 3 different platoons rocking TOW launchers…Humvee TOW’s, M901 ITV, and Canadian Iltis jeeps. In the real world the Iltis TOW’s would have been part of the Canadian Airborne Regiment TO&E and they would have been slated for defense of Norway ops…but the Iltis with a TOW looks really cool and needed to be apart of this.

Closer views of both sides…I’ve had the buildings for far too many years without hitting the gaming table…back when Battlefront was selling them through a subscription. The cityscape was vinyl matting for toolboxes with cabinet liners painted to resemble cobblestone and the roads were offcuts from the vinyl matts. 

Initial movement by NATO…their objective was to form a defensive line on the eastern end of the village,  and then make communications calls back to headquarters to relay their position. In this pic, you can see some green poker chips, these were some of the Tank Aces tactical edge special objectives and Iltis’s getting quickly to their defensive positions.

The Warsaw Pact moves up using a barn for cover.

Some close shots of smoking Hummers and BRDMs running amock in east Little Geheim.

The first phase actually took a few hours to get through…NATO was able to get their position reports in, the Warsaw PACT made a general retreat losing most of their vehicles. At this point, I gave the players a 10 minute break and setup the next phase…given the time, I went right to MBT and advance anti-tank time. For the Warsaw PACT this meant an understrength company of T72’s, a company of T64’s, and a platoon/understrength company of BMP2’s…I did not deploy or include any infantry teams.

NATO players get to ride up in M1’s, Leopard C1’s, and M150 TOW with a couple of ADATS buddies riding shotgun. The objective at this point is for NATO to stem the advance and the Warsaw PACT to destroy and get past the village.

At this point, I introduce the Overwatch rule that allows a vehicle to be designated as overwatch instead of shooting. The red tokens are indicating vehicles that are in overwatch. The Soviets look to capitalize on this early.

NATO puts a vehicle or two on overwatch as well…the main gist of the rule, take a competing skill test roll to see if the Overwatch player can shoot…competing roll to see who actually gets to move first…targeted player can continue with move or react to the shooting attempt (ala Force on Force). The firing lane is fairly narrow, it is not anything to the front, it is a measured lane to the front of the vehicle.

At this point in the game, one of the players uses his tactical edge special objective and places the game in NIGHTTIME…using the nighttime rules, the players now have to roll for visibility with weapon types having some additional capability or limitation. The blue tokens are used to signify who has fired in the round previous, making them clearly visible. In this shot, the Warsaw Pact are making good progress into the ville.

With NATO tanks trying to get some side shots…the game ended roughly around this point…the top dog was one of the NATO players with a large number of kills…the Soviets did well in terms of ground covered,  but most of the kills went to NATO.

Next post I’ll share some of the background mechanics and scenario items. Take care.

Wednesday, 13 May 2026

Painting Update - Soviet Tanks and (more…) Cangames Prep

Howdy everyone,

I hope all is well on your side of the internets. We are slowly getting our way into Spring, although we’ve had a few frost warnings, so those always seem to get folks horrified and whatnot. So Cangames is a few days away, and admittedly the last few weeks have been rather busy, I haven’t had much chance to get to game planning until the last day or so…

The general idea of my game is to take the Tank Aces campaign from Flames of War and adapt it to the Team Yankee mid80’s timeframe. I have plenty of NATO and Warsaw PACT forces, and my recent bout of painting has helped that out. To fill out the ranks a little, I did manage to finish some Soviet or Czech T64’s…depending on your flavour. 

I wanted to try something a little more unique with these tanks and did a bit of a deep dive google search for painting schemes for Soviet tanks. I then focused on T64 tanks and I found a bunch of colour plates with a variety of green schemes. However, I struck paydirt when I saw reference to the Soviet version of US MERDC. The colour plates looked pretty cool, and I found a few other reference pics…so, I was sold…I ended up going that way for my T64’s. I ended up going with Vallejo Reflective Green for the base, and then Saddle Brown along with Tan Earth for the other colours. I hit them with Army Painter StrongTone, and then again with a wet layer of the 3 colours which let me get some hard-edge camo effects the scheme.

All in all, I am pretty happy with the results. Enjoy the pics.


2026's Trek up Mt. Shame

Painted

15mm         44, +8 (tanks + crew)
28mm+       16

Terrain      +38
  
Bought        0

Progress   +98


Tuesday, 31 March 2026

Painting Update - Russian BMP/BRM 1's

Hello everyone,

I hope the day is finding you all well...the freezing rain that was supposed to hit us seems to have stayed south and/or just avoided our area all together. 
 
This is another post showing off some more 3D printed items from my buddy Duncan. He gave me a few printed BMP's to try out and throw some paint on. Admittedly, I've had them a while, but working through the palette cleanser, they made it to the painting table. I had to do a little work with the turrets as they were a little tight...I ended up filing/cutting down the turret ring on the hull of the vehicles and bringing the turret themselves down a little. It didn't take too much work, and they are now fairly free.
 
The BMP's themselves are the reconnaissance variant, the BRM and in this case the BRM 1. I'm not too overly worried on complete accuracy for how I'm going to employ them on the field, but from an OCD perspective they have a variety of subtle differences between the BMP and BRM. In terms of where these models will go, I think they will more than likely fit in the Imagi-nation world and probably find a home in Afropia as one of a number of potential belligerents for the Petoriastan Defence Force (PDF).
 
Anywho, they painted up fairly quickly and the 3D resin took the paint really well. I ended up having to snag a couple of Soviet crewmembers from my Team Yankee pile and cut them down as 2 of the BMP/BRM's had the drivers hatch open...so in went a crewmember.
 
Overall, the prints weren't too bad. I ended up snapping part of the tracks off and then gluing and refusing them to the hull...it worked well and looks like they should have the strength to stand up to the 'war'.  
 
Enjoy the pics. 


2026's Trek up Mt. Shame

Painted

15mm           9, +5    
28mm+       16

Terrain        0
  
Bought        0

Progress   +25
 
 

Thursday, 19 March 2026

Painting Update - Soviet Gaz 66 Utility Trucks

Hello Everyone,

I hope that all is going well on your respective side of the internet. We are in a fairly slow weather transition here between winter-spring-winter-almost spring-more winter; we have had some fairly warm temps and some fairly not so warm temps with about a 30-40 degree swing and maybe a bit more if you count windchill.

Regardless, the paint has been rolling on. I wanted to share this quick post with you to highlight some 3d printed models that I received from Duncan some time ago. I had actually painted one of them up really quickly to see how they would handle the paint - and then I promptly forgot about the other three. So, I totally rectified that last week and finished them up.

I like the mix of models that I received. Each truck is sporting a different load with only one of them having the full canvased back for troop hauling or other somesuch. The others are much more about the cargo, and one of them has nothing in the back so I can make up some random cargo loads...or technical gun mounts, should I choose. I did paint them up in a mix of civilian and military paint scheme and I think they will suit very well for Cold War and/or imagi-nations.

Enjoy the pics.


2026's Trek up Mt. Shame

Painted

15mm           4, +4    
28mm+       16

Terrain        0
  
Bought        0

Progress   +20


Wednesday, 19 November 2025

Painting Update - Six pack of Assault Guns

Howdy everyone,

I hope November is finding everyone well. It was great to see the snow hit relatively early this year, and not as great to see it go away...although there is a little left on the ground and the temperatures are at least within the norms. As the current year has gone by I see that my blog-fu or steadfastness has waned a little with less posts than I would like. Rest assured, I have continued painting...perhaps at a lower rate, but I am still wading through the crowd on the painting table.

I wanted to throw a quick post at the internets with some models that I completed earlier this year. These are a bunch of SU85's that my buddy Duncan gave to me which he had 3d printed. They were very clean and didn't present any annoying lines and whatnot. I elected to paint them up moreso for post-WW2 than a pure Soviet WW2 unit. 

So, with that as my intent, I went with an olive brown/brown violet base. If I'm honest, I had them socked away for a bit, pulled them out and had SU-122 on the brain and thought, hey I can just paint these up for some possible Cubans as part of Team Yankee Red Dawn...research corrected me rather quickly, but I still painted them up that way. Not only will they serve as fine proxies should I need, but I thought they would do well in the Afropian theatre of operations. Some post-45 Soviet military aid to a developing nation in dire need of a solid ride for their imperious leader.

I hope you enjoy the pics. Cheers.




Running up that Lead/Plastic Hill...

Painted

1/200             4 
15mm          59, +6    
28mm+        36

Terrain           1

Fabricated
     
Bought        42, +6 (I recently bought some Marvel Crisis Protocol figs on sale...couldn't resist). 

Progress   +58




Friday, 23 August 2024

Red Dawn - Soviet Airborne VDV

Hey folks,

I hope the week has been well for you on our respective side of the internets. Just a quick post to bring in the weekend, I finally got around to finishing up the BTR’s and the troops from the Red Dawn VDV BMD Assault Battalion. It doesn’t feel that long ago that I finished the BMD’s and its a good feeling to get the AAA and grunts finished.

The BTR’s are resin and metal…and I think I preferred the plastic BMD’s…the prep on them felt about the same and the metal figures painted up really well. All in all it didn’t take to much time to get the 2 platoons finished, along with the special Red Dawn command stand, and I think they look great…even with all their berets. I think I would’ve preferred a mix of headgear…but they look really movie cool,so there’s at least that.

The box came with some extra command figs, Officer and radioman, so I did them up as singletons for Force on Force and whatever other modern ruleset I can fit figs into.

Anywho, here goes with the pics…enjoy.












Journey up Lead/Plastic Mountain

Painted

15mm         100, +51
28mm+       43

Fabricated

Terrain        2

Bought        8

Progress   +137


Sunday, 31 March 2024

Team Yankee - Soviet VDV BMD's

Howdy folks,

I hope all is well on your respective fronts. I gotta say, I'm not really digging this minimal snow-early spring weather...I do miss the subzero temps and white stuff on the ground. I'll have to find some way to manage...

As mentioned in my last post, I had been busy like Bob T. Builder putting vehicles together from the various boxes that I've bought over the past few years. At the tops of my list, and in line with some future Northern Dawn scenario ideas, I thought I'd start my painting with the VDV folks and their battlefield rides.

The models themselves went together fairly smooth, I think I had minimal issues...I guess I could re-read my post to verify...

Yup...fairly smooth. They painted up really nicely as well and I have to say it was very enjoyable painting up Soviet vehicles in something other than green...the camo pattern was a nice diversion. I think I stuck fairly close to the pattern in the Red Dawn book, but also reflected some of the reality that I saw when I did my googling. Either way, definitely some randomness to the elements reflecting the general pattern.

Here are a few pics - trying to show some of the straight on, overhead, side profiles, rear aspect, and in-closer views to give a few perspectives on the camo pattern…I hope you enjoy the pics.







Journey up Lead/Plastic Mountain

Painted

15mm         13 (BMD's and crew)         
28mm+        

Bought       00  

Progress   +13



Friday, 6 October 2023

More Battlefront 15’s - Red Dawn & Team Yankee

Hey everyone,

I hope all is well on your side of the internets. I’m working on getting through more of the backlog as well as keep up momentum on the Red Dawn figures that I picked up earlier this year. I managed to work through a portion of the second pack of Battlefront’s Red Dawn US Militia as well as the extra’s I had remaining from my Soviet Motor Rifle Company figs. Again, keeping these in mind for other rule sets and Afropia, I based them for Force on Force more than anything else.

I elected to go with a variety of base colours and textures…makes them fit in any FoF game set in Europe or Afghanistan (for the Sov’s) or Afropia. 

I do enjoy the figures, really like the Wolverines sculpts. Enjoy the pics. 









A couple of test paints for my Petoriastan Defence Force (PDF) infantry. Thought I would try out a different camo pattern to see how they it would look…not too bad, I think I’ll tweak and go with a darker green (I went with Green Grey)…

Painted 

15mm          118, +25
28mm+          42

Bought         131

Progress      +29