Showing posts with label Citadel. Show all posts
Showing posts with label Citadel. Show all posts

Friday, 7 October 2022

Painting Update - Scatter Terrain

Howdy folk,

I hope all is well on your end, happy Fall to you all. To say the least, the past month or so has been a little on the insane side with regards to tempo and time away from any hobby work. I managed to get to the Maritimes for some holiday and then over the pond to jolly ole England for a week of work. Definitely felt odd being out and about in the real world, living like it was practically 2019, lol.

Before and between all that business I did my best to keep up the painting. So, with that I thought I’d share a quick post with a few pieces of scatter terrain for a variety of settings and ‘verses. Thanks as always to my buddy Duncan for the 3d printing support.

Anyways, enjoy the pics.

You can see all the pieces here...the rocket looking scatter pieces are Citadel and Warhammer markers, the rest are STL 3D printed pieces.




Painted

15mm            30
28mm+          54, +11

Bought           25
Progress       +59

Sunday, 21 August 2022

Painting Update - Warhammer and Citadel Stuff

Howdy everyone,

I hope the summer is treating everyone well…we are definitely seeing a great variance in the weather between some nice cool temps and the warmer, humid side of summer we’re used to. To say the least, the last couple weeks has been rather fluid, various family commitments has kept me from getting any serious painting done…however I was able to finish up some pieces at the end of last month/beginning of August…so I guess that evens out some.

I had bought a few packs of warhammer tokens as well as some random figures at CanGames quite a while ago and am now just getting to them on the workbench. I thought that they would fit well with a crew build for Zona Alfa…maybe Traders or Mercs…hell maybe even Stargrave.

Anywho, I hope you enjoy the pics. Take care.

A handful of terrain tokens and pieces…landlines and UXO, unexploded ordnance…

Crew lead and a couple of sniper type characters…not sure how they place in the overall 40k verse, but I thought they looked cool and could somehow work in a setting or two…so wth, why not Zona Alfa…part of the trader side…we’ll see how that fits out.

Painted

15mm               30 
28mm+             43, +13
 
Bought              25

Progress          +48

Friday, 29 July 2022

Painting Update - Basing Colours

Howdy Folks,

Happy end July to everyone...the month has surprisingly gone by very quickly, and definitely seen some interesting weather come through the province. The last week has been especially interesting given how much changing air pressure messes with my injuries...and last nights weather really was quite something to watch. Luckily all safe here, most of the really 'interesting' stuff developed south and east of us, and I hope all is safe where you are interneting.

For this post, I thought I would give a psuedo painting update and quick tutorial or guide on how I paint up my bases. The idea came for this came from a Reddit post I saw where someone was looking for some advice on getting more texture and colour out of their base painting. I've done this before in the past with some Cold War Infantry from Battlefront, as you will see at the link and below, I definitely have a system and standard-ish scheme that I like to use.

Hope this is of us...have a good one.

All figures are from Empress Miniatures and unless stated I'm using Vallejo, from left to right I have 3 different colours. Base colour is Burnt Umber, then dryish brush of Flat Earth, and then a dryer brush of Beige Brown.

I then had the idea of just putting the paint bottle behind the figure so you could see the name of the paint and the progress of the layers. So as above, left to right, with the inclusion of a standing sniper at the bottom of the pic. In this case, the base layer is still Burnt Umber and then dryish of Desert Yellow.

So you can see the next layer for each model, again left to right with Flat Earth for prone sniper, Beige Brown for green jacket, and Tan Earth for green toque.

Progressing the figs...I'm now adding Iraqi Sand for green toque, a fairly dry brush of that, I don't want it to overpower, just to lighten a little.

For my standing sniper, I thought I'd catch up...Desert Yellow was layer two, and then a dry brush of Iraqi Sand to make stuff pop...my next step will be to flock and overcoat...you'll see the finished figure on a follow-up post.

Just catching the other figures up...you can see Tan Earth for the prone dude, and Iraqi Sand now for green jacket.

For prone dude, I added some Army Painter Strong Tone to the base and I'm just hitting creases and areas that I want shadowed tone. Helps to break up the terrain from the figure and give some depths, especially to the improvised wall he has built up in front of him.
 
Overhead shot...just trying to capture the various tones and shades...

And in case anyone is curious on what I used for these bases, I do often use Citadel technical paints...I really do like the, they're pretty handy and makes some of the basework easier...especially when I am feeling lazy and don't want to break out my filler or sand.


Again, hope this is of help...Cheers!