Showing posts with label 4CMBG. Show all posts
Showing posts with label 4CMBG. Show all posts

Saturday, 20 June 2026

Cangames - Team Yankee Furball

Howdy folks,

Apologies, it has taken me a while to get this one out, and it may be a bit of a long one.

This year at Cangames I took the chance to run a Team Yankee game but with a bit of a twist. Instead of running a full-scale Team Yankee game with 100's of points on the table, I took a look through some of my gaming past and decided to go with TY Tank Aces as the framework for the game. Instead of 100's of points and dozens of vehicles, parking lot their way through the European countryside, I looked at the Tank Aces campaign set and went with much smaller force structure. 

The main objective: to get a game run at the con and to get models on the table that I had not had the chance to before - in fact, it had been a number of years since I had thought of gaming Team Yankee, and yet I have been plugging away through vehicles and grunts for the past couple of years. So, a few models were vying for their time on the table.

At the same time, I thought this would be a good chance to try out a few homebrew rules and with the smaller point count it would be easier to try out some new mechanics. Similar to Force on Force, I wanted to have the 'Overwatch' ability in place, along with a TY version of 'Across the Volga', and I did find some versions online for destroying buildings...but with a lack of actual infantry teams, no one ended up targeting any buildings (but there are some homebrew for that). I will do a separate post breaking down the homebrew, mechanics, and some add-ons.

Anyway, the setup was inspired by some Google Maps shots from what would have been the Canadian and American area of responsibility. Given some rough planning for how long it would take to play the game, I planned for roughly 3 distinct rounds or phases of battle, roughly focused on vehicle types that would be on the table; I had after all made the game open to beginners: 
  1. phase 1, clash of the recce vehicles (unarmoured vehicles with anti-tank capability) with distinct objectives for each team.
  2. phase 2, anti-tank and IFV's as reinforcements to achieve initial objectives for each team
  3. phase 3, main battle tanks with random AT/IFV platforms thrown in. This would be the main slug fest.
Other items for the setup included additional Tank Aces special objectives, called “tactical edges” in the campaign instructions. Any given Tank Aces game would normally have 6 of these beasts, given that I was looking at 4-6 players, I wanted a few more…so I settled on 10, and built a table of special objectives that players could take if they controlled the point at turns end. The objectives themselves were a mix of the normal tactical edges and some additional enhancers that I thought would be interesting…again, more on those in another post.

Enjoy the pics, I will drop some game relevant notes as we plod along…warning, there are some holes in the photo coverage. 

For Tank Aces, I wasn’t concerned with command distance or ‘lone survivor’, and to reflect that there were no overall force commanders. The idea being, take elements of Tank Aces but also simplify where possible. To track success, each vehicle had their own chip (red for Warsaw Pact, blue for NATO), when a player killed a vehicle they took the corresponding poker chip.

Warsaw Pact setup: looking towards the west and Little Geheim; farming community with fields, forested sections, and copse of trees surrounding the countryside. The initial Soviet force was 4 x BRDM2’s in 2 platoons of 2 vehicles and 1 platoon of 2 xBMP1’s and a lone BMP1. Soviet’s deploy behind the dirt road running north to south at the edge of the treeline.

NATO setup: Troops looking east towards Little Geheim and the frontier. roughly same point value as Warsaw Pact, 3 different platoons rocking TOW launchers…Humvee TOW’s, M901 ITV, and Canadian Iltis jeeps. In the real world the Iltis TOW’s would have been part of the Canadian Airborne Regiment TO&E and they would have been slated for defense of Norway ops…but the Iltis with a TOW looks really cool and needed to be apart of this.

Closer views of both sides…I’ve had the buildings for far too many years without hitting the gaming table…back when Battlefront was selling them through a subscription. The cityscape was vinyl matting for toolboxes with cabinet liners painted to resemble cobblestone and the roads were offcuts from the vinyl matts. 

Initial movement by NATO…their objective was to form a defensive line on the eastern end of the village,  and then make communications calls back to headquarters to relay their position. In this pic, you can see some green poker chips, these were some of the Tank Aces tactical edge special objectives and Iltis’s getting quickly to their defensive positions.

The Warsaw Pact moves up using a barn for cover.

Some close shots of smoking Hummers and BRDMs running amock in east Little Geheim.

The first phase actually took a few hours to get through…NATO was able to get their position reports in, the Warsaw PACT made a general retreat losing most of their vehicles. At this point, I gave the players a 10 minute break and setup the next phase…given the time, I went right to MBT and advance anti-tank time. For the Warsaw PACT this meant an understrength company of T72’s, a company of T64’s, and a platoon/understrength company of BMP2’s…I did not deploy or include any infantry teams.

NATO players get to ride up in M1’s, Leopard C1’s, and M150 TOW with a couple of ADATS buddies riding shotgun. The objective at this point is for NATO to stem the advance and the Warsaw PACT to destroy and get past the village.

At this point, I introduce the Overwatch rule that allows a vehicle to be designated as overwatch instead of shooting. The red tokens are indicating vehicles that are in overwatch. The Soviets look to capitalize on this early.

NATO puts a vehicle or two on overwatch as well…the main gist of the rule, take a competing skill test roll to see if the Overwatch player can shoot…competing roll to see who actually gets to move first…targeted player can continue with move or react to the shooting attempt (ala Force on Force). The firing lane is fairly narrow, it is not anything to the front, it is a measured lane to the front of the vehicle.

At this point in the game, one of the players uses his tactical edge special objective and places the game in NIGHTTIME…using the nighttime rules, the players now have to roll for visibility with weapon types having some additional capability or limitation. The blue tokens are used to signify who has fired in the round previous, making them clearly visible. In this shot, the Warsaw Pact are making good progress into the ville.

With NATO tanks trying to get some side shots…the game ended roughly around this point…the top dog was one of the NATO players with a large number of kills…the Soviets did well in terms of ground covered,  but most of the kills went to NATO.

Next post I’ll share some of the background mechanics and scenario items. Take care.

Friday, 3 March 2023

Team Yankee - more 4CMBG grunts

Hello folks,

I hope all is well on your respective sides of the internets. We are slowly and yet quickly making our way towards Spring and all that brings, one snowfall at a time…which certainly keeps us busy clearing snow and whatnot. So, with the release of Red Dawn in the Team Yankee world, I made it one of my objectives this year to get back to the 15mm side of my workbench and also get back to one of my favourite projects: 4CMBG.

Adding to the battlegroup, I recently finished a second infantry platoon for my grunts. I followed the same paint scheme and approach as my first platoon. Again, as I was leaning towards representing the PPCLI, I have a good number of the platoon cam’ed up with green faces.

Not much else to say here, I’ll have to get a battlegroup or company pic in the future.

Take care.


Painted 

15mm            39, +29 (TY Canuck infantry) 
28mm+          16

Bought         120

Progress      -65


Saturday, 21 January 2023

Team Yankee a Go-Go - more Combat Support

Hey folks,

I hope all is well on your end. Another week, another dump of snow…we got about another half foot or so thanks to some warmer temps compared to a few days ago. The year so far has been pretty productive and given the excitement around Red Dawn, I wanted to get a few more Team Yankee units completed and on the orbat.

For my Canadians and my 4CMBG force, I completed another 3 x M150 Tow carriers. Depending on the list you take, there are a few options for those launchers…I think you can have up to 2 x TOW sections (up to 3 x M150s per section) depending on whether your Battlegroup is Infantry or Armour based. Keeping with the overall theme of my 4CMBG build, these launchers are camm’ed up with netting and painted in NATO tri-colour. The main difference is that I haven’t included any national flags or emblems…there are some great pics online from back in the day of M113 carriers based in Canada that don’t have emblems or flags while their Euro-based counterparts sported the fancy decals. These carriers will fit in nicely with the Battlegroup, and they can also work for an at home defense Red/Arctic Dawn force for with whichever Canadian Brigade Group or formation would’ve remained.

For my Soviets, I was able to complete a flight of Su-25 Frogfoot...full disclosure, I have had these on my workbench since the time that Battlefront first released them as resin and metal cast…lol. But now is their time to shine, lol...anywho, I did some consulting of Google, found a really great modeling instruction that had a paint diagram and I also went to my stock of Osprey Publishing books and got inspired by their Air Vanguard book on the Su-25. Selecting two, I really like the variance of the schemes and for some extra fanciness, I di d NMM on the rocket pods and tried to give some impression of movement with the aircraft and added some extra highlights and contrast to give that sense...looks kinda neat, I'm quite happy with the result, and depending on the angle it makes me think that the aircraft are in a nose down attitude.

Hope you enjoy the pics.

Canuck TOW toting M113's ready for action. These ones actually have the metal figs/gunners that were intended for the model. I had robbed a couple of tubes from the BF Humvee model for my first section.

Bring on the frogs!

See...speed highlights...works in my brain, not much else to say about that.

Painted

15mm            10, +9 (Frogfoot and M150 TOWs + crew)
28mm+          4

Bought         24

Progress      -10

Monday, 7 September 2020

Team Yankee - 4CMBG Infantry Platoon

Howdy folks,

I hope all is well on your end of the various isolations and measures. At the beginning of the year I was able to finish up the grunts for my mech platoon. It took me this long to figure how exactly I wanted to base them and get them painted up.

Within the history of 4 CMBG the infantry component comprised rotations of several different battalions of a variety of regiments from the army, including the main Regular Force regiments of today: Princess Patricia’s Canadian Light Infantry (PPCLI), sometimes referred to as the army of the west; Royal Canadian Regiment (RCR), based in the East; and the Royal Vingt-deuxieme Regiment (R22eR, or the VanDoos), the French Canadian based regiment.


Each of these regiments have a long-standing history in the Canadian army and have numerous battle honours highlighting their experience. At the time of Team Yankee, each regiment had time overseas in Germany...the Royals were in Lahr from the 70’s to 1984 and then 1988 to 1993 (Lahr’s closure), the VanDoos were present throughout Lahr’s existence, and the Patricias served before Canadians moved to Lahr and served a tour in Lahr from 1984 to 1988.

For the most part there were very few differences between the Regiments...they used the same vehicles, weapons, and uniforms...the obvious difference of course being the English and French language. However, as the RCR had a heavy presence in the Maritimes, you had a lot of bilingual troops as well.

For my grunts, the 113’s are pretty much interchangeable, I modeled them after images from all 3 regiments...but after some feedback from a few buddies, I made sure to have my grunts with predominantly green faces. While I can’t speak for the others, the Patricias were always cam’ed up in face paint...you can certainly see this on google when they were mounted and dismounted. So, technically my grunts are the army of the west, but they’ll work for any timing from early 1970’s up to 1987...for those wondering, 1987 was when Canada adopted a new series of weapons transitioning to the c6, c7, c8, and c9...

Anyway, enjoy the pics...one more platoon to go and the rifle company will be complete...take care.

The platoon with formation commander, or OC of the company out front
The platoon commander along with radio operator on a standard FoW medium base...

The rest of the platoon...

Hike up Lead Mountain 2020
Painted:

28mm               54
15mm               75 (+32, Canadian Mech Infantry Platoon)

Bought:            0 (this pack was bought over a year ago)

Progress:          +129

Tuesday, 11 August 2020

Thank God the guns...1 RCHA - Ubique

Howdy folks,

"Everywhere whither right and glory lead" 


I hope all is well on your side of the isolation. I'm happy to be able to show you my latest addition for my 4 CMBG Canucks, A battery, 1 Royal Canadian Horse Artillery. Now as the picture below shows from deployment in Afghanistan, the RCHA of today are now equipped with the M777 howitzer.


However, during the Cold War, and certainly in the setting of Team Yankee, the weapon of 'choice' for the RCHA was the M109 self propelled howitzer. The Canadian Forces adopted the M109A1 in the early 1970s, this model is the one that Battlefront lists as the Canadian version in their 109 box. By the late 70s plans were afoot to field the 'upgunned' and upgraded to the M109A2 in the early 80s and by 1985, all regiments in the RCHA ou en francais, le RALC. If I recall correctly, the Canadians would continue upgrading their guns and by the time they were retired in the early 2000's, the RCHA was using the M109A4+.

I have certainly enjoyed my 4CMBG project, however my biggest pet-peeve is that Battlefront got their research wrong and gave the Canucks the wrong gun. When I was scaling this project, I jumped at the chance to buy a couple of US 109 boxes on sale...assuming the only difference would be the cards. When BF was able to get to the Free nations, I was somewhat horrified to see their Canadian version.

Horror aside, to I committed to the 'accurate' depiction and kept with the long guns. In addition, because i was exercising some OCD on this project, I also scratch built the panoramic telescope which I had never seen stowed before...all the pics I had seen from my brother and google shows the ballistic cover atop the turret. And like most of my 4CMBG vehicles to date...lots and lots of camo netting.

In my research, in numerous photos you can see that the gunners laid down tarps before laying the camouflage netting overtop; I tried to capture this with a few of the models. In addition, it was not uncommon to deploy the .50 caliber with the OPs for point defence when the battery was in position. With the finickyness of the metal guns on these models I constantly kept breaking the .50's off so it was fairly easy to model this habit. If you don't see a .50, that's ok...the OP has it.

I hope you enjoy the pics...take care.








Hike up Lead Mountain 2020

Painted:

28mm          46
15mm          43 (+8, 2 crew, 6 vehicles)

Bought:       0 (these were bought a few years ago)

Progress:    +89