Monday, 28 February 2022

Legion BattRep - Empire vs. Trade Federation

Hey folks,

I hope you and yours are doing well in these fluid times. All the best to those who need it the most! Gotta say, the idea of gaming today was a very welcome distraction, and dealing with the imaginary evils in the Star Wars universe certainly felt a much better way to go.

We had attempted to set this up a week or two ago and ridiculous reality along with a migraine got in the way of that one, so it was good to get together with Mike and Duncan. Leading up to this we had settled on 800 points per side (Empire and Trade Federation), with Mike as the Federation and Duncan and I tag teaming to lead the...good guys???

Now as I'm actually only now getting into the whole gameplay of Legion, I can't say if we busted any 'rules' on our force/formation build, but m'eh, we went with what we had at hand. I can't remember all of Mike's forces...I know he had Cad Bane, Darth Dooku (sp?), some Roger Rogers (2 sections), some commandos, a section of larger droids, a couple of droidekas, and a spiderbot...I think. And I definitely don't know what equipment or tactics cards he had!!

Duncan and I:
 
The Emporer
Boba Fett - stims and hunter cards
Royal Guards - don't know if they took anything extra
Stormtrooper (Reds) - stims, frag grenades, extra trooper, HH zooka
Stormtrooper (Blues) - stims, impact grenades, extra trooper, DL sci-fi looking mg42 thing
Death Troopers - stims, impact grenades, E11 config card, extra troop with DL sci-fi looking mg42 thing on steroids, and hunter
Speederbikes - straight up, no cards

I can't remember the actual scenario process steps, but we ended up with setup on long edge in the corners (opposite) with 4 objectives for recovery and carry to table edge. Cad Bane and the Fett man both had the ability to put a bounty on an enemy unit, so we ended up putting bounties on our bounty hunters...the rub being that the bounty hunter has to get the thrill of the kill to get the payoff.

The table was already setup by Duncan, a desert-y looking environment with low-tech low development community. As well, we had set up about 16 barriers for cover and LOS.

Overview of the setup...Mike is at the bottom of the shot, Duncan and I are at the top with all the rocky outcrops...
 
Close up on the Empire side...Stormtroopers (Reds) on a low ridge, Death Troopers near a structure behind cover, Boba Fett on the rocks, along with speederbikes, the Emperor and his guard, and another section of Stormtroopers (Blues) on the other side of the structure.
 
Turn 1
 
Initial moves across the board...Mike brings up his droids from the left side of the shot. He also lays down a few 'stealth' tokens for Cad Bane. 1 of them are Bane, and Mike can reveal him when he wants. As well, a unit that gets within 'range 1' of a token will also reveal it, in this case, the Blues (stormtroopers) initially pushed towards the line of barriers on the top part of the pic and revealed a sci-fi IED...I think they lost 2 troops to the blast. With their 2nd action they pushed behind the structure to chill...the Reds take a suppression from Mikes commando bots...long range snipe shot...no kill, just suppression.

The Fett man makes a dramatic jetpack launch to the rooftop of the structure to get a survey of the land. The Death troops do something...I think they shot at some droids, took some points away from his shield, I think...

Turn 2

The troops take a real liking to the droid section moving forward...lots of blaster and even the zooka gets involved.
 
 
Mike keeps moving up from the left, hello spider bot...Bane joins the action and reveals near an objective. The droid troop near him is all that remains from a round of shooting prior. During this turn, there was definitely a concerted effort to target Bane...Fett man jumps closer into the mix, hits him with rocket pack, carbine, and wrist rockets. I think even the Reds and Death troops may have joined the mix...oh yeah, the Death troops got the kill, so no bounty for Boba.


Turn 3-ish

Spider bot keeps on moving and hits the Reds with some flamethrower action...they take a bunch of suppression, they stay the field because the Emperor threatens them but end up taking way to much and quit the field.

The droidekas pace up as well, the speederbikes move in from the right, lots of blaster fire...i think one of the droidekas goes down hard. I think Fett man and the Guard took the droideka and the speederbikes put some pressure on the spider bot.

Turn 4-ish
 
As this turn opened, we ended up losing a bike to blast fire...I think it was either the droideka or the commando bots, but one bike down and the other is feeling some damage.

 
 
 The Guard move up and get closer to the droideka...I think they took care of it this turn. The spider bot takes a shot at the Death troops and they pretty much love the fireblast, all good on their end. The Emperor keeps on shuffling forward, movement 1 each turn...

If I recall correctly, the DT's and the Fett man put some more pressure on the spider bot and take it out...funny thing, it has a self-destruct blast when it malfunctions or gets damaged bad enough...so yeah, we had that to look forward to. Boba shrugs it off and says heyo was that the wind...the DT's lose a troop and keep on grinding.

Turn 5-ish

So at this point, Mike pulls a fast one and actually reveals that he has been paying attention this whole time and Duncan and I see that he has systematically pulled 3 of the 4 objectives towards his table edge...the Guard continue to move forward, nearing the corner of the structure and getting in range of the Count...the bigger bots take their objective back towards their lines and the distance between the Fett man and DT's keeps getting larger...i think we were good range-wise, but LOS was another issue and there was no way we were going to retrieve and move those objectives.

So yeah, end result...had a great time leaving bits of plastic and robot parts all over the field, only lost a few troopers, but did not get any objectives...so a victory for Mike.




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