Howdy folks,
I hope all is well in your respective corners of the internets. If you've been following for any length of time or checked out any of my 'Fallout' or 'Modiphius' labels you will see that I've tried my hand at painting up some of this gaming line. I've completed the starter box, a few expansions, and created some scratchbuilt terrain for when the time is right (the scratch terrain could probably work in any post-apocalyptic setting).
This past week I finally had the chance to move from having 'painted' Fallout to now having gamed Fallout...on the tabletop. I met up with Mike and Duncan and we ended up trying a couple of scenarios from the latest pack...and if I'm totally honest...
I presently SUCK at Fallout...I mean...damn! I took a thumping, lol. As usual, Mike has beaten me to the punch on posting (Mike's version of events), and I think he is much kinder on my performance in his report than I...but yeah, the quality of my play enabled us to get in 3 rounds of Fallout over 2 different scenarios.
First kick impressions up front...there is alot to the game. I think the mechanics are pretty straight forward and move well, but there is an awful lot of 'paperwork' (insert appropriate Hot Fuzz mental image) to keep track of, and if you go 'full' Fallout, there is a lot to choose from. So while there is a steep learning curve, and it can feel like you're drinking from the firehose, I think you can take a scaled approach to this as well. Cause afterall, as much as I sucked, I really like the setting, the flow, I even like all of the extras...I just need to better prep myself and I think trying out the core scenarios (in order) will help me alot. So yeah, I see more Fallout in my future and am looking forward to it.
Okay, now the pics and random commentary...hope you enjoy.
The table setup for all rounds...building ruins and scatter terrain of barriers and ruined wall sections. In hindsight, given the first scenario, I would probably have tried to put up alot more walls and objects to block line of sight...
I ended up playing as Nora (the survivor) and first scenario was all about getting out of the vault and start foraging for equipment. The scenario setup was to have 6 possible items with 5 searchable locations/crates. The items were a mix of weapons, wearables, and uselessness.
For the first round, I started at the left side of the table, nearer the large wrecked building on the 'south' edge looking at the above picture. I get to make 2 actions and in this case I use both for movement and get squared away behind a barrier with a searchable not too far away.
A bit of a larger overview of the field...you can see the large ruined building on the right of the picture.
Venturing out from the barrier after I searched the location (netted me a very cool vault suit...I think it boosted my radiation and electricity protection) and started to make my way to the next location. At this time Mike deploys one of his Raiders...the scenario dictated a phased intro of forces for Mike, so 1 figure per turn...his Psycho moves pretty fast, much faster than Nora, so in no time is able to close the gap.
As you can see, 3 turns have passed by this point, so Mike has all Raiders on table, and Nora is in contact with his Psycho after Nora searches the area and pulls up a fairly cool melee weapon...some sort of machete if I recall.
I ended up getting caught up in melee combat with Mike's Psycho, and one of his other Raiders just kept firing into the mix...if I recall, at one point I end up killing his Psycho but his ranged Raider ended up taking me before I could do anything with that victory.
Round #2, same scenario...this time I end up starting at the 'south' end of the table (first picture) and in the large bit of ruined terrain...artsy type pic...fairly decent Fallout feel taking the picture through the window of the ruin.
Nora pushes to the barrier and the first searchable...again pulling the vault suit...which in this case (again) is not necessarily helpful against armor cracking Raiders.
Nora pushes back and to the left to get to another searchable...in this case I think I got a combat shotgun and you can see there are 3 Raiders on the table...so 3 turns have passed until this point.
Another artsy photo moment...and you can see a well equipped Raider in view...a turn event provided a random figure with an upgrade in armour and capability. In this case, the Raider that was on the second floor of the building received some snazzy power armour...Nora is very happy...and proceeds to die fairly quickly from ranged attacks.
Round 3, second scenario...and we have a Heroic version of one of the original scenarios...but this time, Dogmeat is already free from the trap and we have some serious looking Super Mutants milling about the area.
If I recall correctly, the intent of this scenario was to get to a couple of searchables, try to not die (at all...), and maybe try to take a mutant or 2 down. Without looking at their capability, I elected to move Nora as my first go, leaving Dogmeat in place...Mike moved his sledgehammer Super Mutant who literally pummeled Dogmeat to death and that results in failure (mine) and victory condition for Mike.
At this point, I called it out of respect for the dead...we had played 3 rounds in pretty quick fashion. Again my main takeaway from this, the age old "time on recce is never wasted"...I was fighting a pretty steep learning curve and was moving blind without considering the abilities of the Raiders or Sup Mutants on the table. I do look forward to my next turn at the wasteland...and I am painting up some wasteland vermin to help me get primed.
So with the Vermin, that means:
Painted
15mm 30
28mm+ 66
Bought 34, +9 (wasteland vermin)
4 comments:
Some great looking over the shoulder photos, I really like those LOS/POV shots. Sorry I don't know the game system.
Thanks Robert! I’m really happy with how those particular shots turned out. Just getting familiar with the rule set, but you can google Fallout Wasteland Warfare and see a variety of posts. Take care!!
Welcome to the Commonwealth!
Thats an awesome setup mate - enjoy!
Thanks Paul!
Post a Comment